﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using WindowsGame1;
namespace Editor
{
    public interface IEditorHost:IWinForm
    {
        /// <summary>
        /// 指向编辑器主类的引用
        /// </summary>
        EngineEditor Editor { set; }
    }
}
